Tales of the Stormhold Guild

Stormreach and Beyond . . .

Welcome to Xen'drik

Pietr drew the line when things escalated as far as Guildhouse Blitz. He handed Alek, Justal, Verdeloth, and Peren a letter of marquee for Xen’drik and paid Cole Strutter to smuggle them off of the continent. To his adventurers Pietr gave simple orders: don’t come back until I call for you, and find work in the meanwhile.

Release the Kraken! – The journey to Stormreach was not an uneventful one. While navigating Shargon’s Teeth their ship, the elemental galleon Stormchaser, was attacked by a group of Sahuaaaaaaaaagin who claimed (via battle cries and exclamations) to be worshipers of the rajah Dagon. Although the raiders were repulsed The Kraken then attacked, gulping Cole down whole and mangling the ship. The party was able to kill the beast, Cole cut his way out of its stomach, and the ’chaser limped into Stormreach.

Settling in to Stormreach – Desperate for a drink after fighting The Kraken the party staggered into the first awful dive they found, quickly making friends with a hexblade named Khaliborn. They hadn’t been able to talk long before a pair of strangers who fought like monks attacked them. One perished, the other fled, and the party made a swift exit. The new few days were spent getting in touch with Dragonmarked Houses, learning the lay of the land, and then looking for work.

Putting Things To Rest – The party took a job clearing out and getting to the bottom of a recurring undead problem in the district of Delera’s Rest. Over the course of the delve they ambushed ghouls, fought drowned ghosts, and convinced a Storm Titan ghost that they were his servants. The source of the problem turned out to be another Storm Titan that had hitched a ride on Delera Omaren’s ghost – resurrection attempts on Eberron can get whacky. The Storm Titan was put to rest for good, Delera told the party they could have her burial treasures, and the incorporeal Coin Lord set out into her city.

Night on the Town, Stormreach Edition – Their ghostly ‘master’ had told them where his ‘palace’ was and, hungry for more loot, the party set out to find it. The ruins in question turned out to be under the premier kuryeva distillery in the city. What followed was a series of shenanigans as the party attempted to gain access, becoming drunken shenanigans when they were forced to wait in the taproom until night. Justal led security on a chase through the streets, Alek blew a hole in the floor, Khaliborn and Verdeloth were utterly wasted, and Peren kept wondering what he’d done to deserve this. The night ended with another dead Titan ghost, a naked Justal, a pile of loot, and a platoon of the Iron Watch arresting the party.

Welcome to the Jungle, We’ve Got LURKING TWO-MAWS – Lady Paulo Omaren agreed to overlook the party’s crimes in exchange for a favor: kill the beast known as LURKING TWO-MAWS in her name. As House Cannith was beginning an expedition to find a suspected creation forge the party decided to go along. They just so happened to meet Slik again, the kobold having expanded his roster to owning businesses, and their old . . . associate helped prepare them for the trip. The plan is to accompany the Cannith expedition as far as it goes, then head in to the Mechantarun desert to find Justal’s father and his stolen artifact. After a few days the expedition set off, marching a few days to reach the settlement of Last Resort. From there the party set off alone while the expedition rested. Despite being ambushed by the massive LURKING TWO-MAWS and Justal being literally devoured for a time, they were able to kill the beast. They all kept parts of it, which is increasingly worrisome.

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